Initial Resaerch: January 2006-June 2006
Video Game Research
January 2006-June 2006
General Overview of online research
&
Articles/books I need to acquire
I think the most surprising and interesting aspect of my research is my emerging understand of the field of “ludology”. This field is new to me in that I don’t know all of it’s historical situatedness, but what I find most interesting is it’s desire to not view video games exclusively through a pre-existing lens (ie. Film studies). Game theory must emerge out of the study of the games and the culture surrounding it and , I argue, game theory must also use a critical lens that understands, explains, and champions positionality. Thus, video game theory doesn’t appear to exist in a vacuum. It’s evolution can be more critically fluid. Critical theory evolution….
This website lists 3 essays (that I need to read) that deal with the evolution and definition of ludolody.
_______________________
CONCERNING VIDEO GAMES AND CURRICULAR CONNECTIONS- Reocurring names:
• Gee, James Paul
Academic Advanced Distributed Learning Co-Lab
This is an example of some of the issues I’d like to address in the early stages of my work. There are some areas that are less addressed that I’d like to focus on: methodology, systemic problems in education and how to address them, how do the curricular issues (ie. Video games and curric) resonate globally in respect to social justice issues?
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THEORY OF FUN:
Koster, Raph
Theory of Fun
I need to research this theory. There is a section of the book is what caught my attention…discussion about bridges…referring to my paper about cognitive flexibility and cog. dissonance and what makes people bridge things they’ve learned.
__________________
Juul, Jesper
Lodologist and editor of Game Studies. Also has his own blog entitled "
________________
Squire, Kurt
Wrote articles entitled Cultural Framing of Computer Video Games that connects to my thoughts on curricular frameworks. Another article deals with curriculum and actual games when they enter the classroom .
_______________
January 2006-June 2006
General Overview of online research
&
Articles/books I need to acquire
I think the most surprising and interesting aspect of my research is my emerging understand of the field of “ludology”. This field is new to me in that I don’t know all of it’s historical situatedness, but what I find most interesting is it’s desire to not view video games exclusively through a pre-existing lens (ie. Film studies). Game theory must emerge out of the study of the games and the culture surrounding it and , I argue, game theory must also use a critical lens that understands, explains, and champions positionality. Thus, video game theory doesn’t appear to exist in a vacuum. It’s evolution can be more critically fluid. Critical theory evolution….
This website lists 3 essays (that I need to read) that deal with the evolution and definition of ludolody.
_______________________
CONCERNING VIDEO GAMES AND CURRICULAR CONNECTIONS- Reocurring names:
• Gee, James Paul
Academic Advanced Distributed Learning Co-Lab
This is an example of some of the issues I’d like to address in the early stages of my work. There are some areas that are less addressed that I’d like to focus on: methodology, systemic problems in education and how to address them, how do the curricular issues (ie. Video games and curric) resonate globally in respect to social justice issues?
-------------------
THEORY OF FUN:
Theory of Fun
I need to research this theory. There is a section of the book is what caught my attention…discussion about bridges…referring to my paper about cognitive flexibility and cog. dissonance and what makes people bridge things they’ve learned.
__________________
Lodologist and editor of Game Studies. Also has his own blog entitled "
________________
Wrote articles entitled Cultural Framing of Computer Video Games that connects to my thoughts on curricular frameworks. Another article deals with curriculum and actual games when they enter the classroom
_______________

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